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Reddit bleak faith forsaken9/25/2023 ![]() ![]() And as a known lover of nouns, I have a weakness for placenames like "The Omnistructure." I was hopeful-this all fits with my palate somewhere. If you do a quick survey of Bleak Faith: Forsaken's Steam page, there's a compelling vibe there, like if Nier Automata was reduced down into a concrete, rust, and robot depression glaze and poured over a FromSoft aesthetic. I liked the idea: Soulslike combat without the occasional shame of dropping a pile of souls. Because there's no leveling up, dying just costs you progress-there's no experience currency to lose. Rather than the genre's usual RPG progression, your cyborg hero's stats are all determined by the gear you equip, customized further by slotting in additional stat upgrades. Broadly speaking, it's standard Souls dodge-hit-block combat, with a few tweaks of its own and a world that's a gloomy collision of gothic cathedrals and brutalist concrete. Let me give you the quick Bleak Faith pitch before I start grousing. Lotta end-users are gonna be frustrated if the controls don't work well outta the gate.A dense tapestry of jank, woven from bugs of every scale and size But the sooner they get controller inputs to work with minimal to zero troubleshooting, the better that's gonna be for the livelihood and reception of the game. Don't mean to sound callous and I know this is a tiny devteam who has been working very damn hard. Just wanted to reiterate that the extensive overhaul for controllers Roia mentioned is a very good idea, and important to ensure this game gets a solid reception. And I intend to fiddle with the controller settings and super appreciate these troubleshooting tips. This is an ongoing thing that will be improved upon though. ![]() These are just some troubleshooting methods that you may have to use. It's like asking a PC FPS gamer to switch to a controller after decades of playing FPS' on a mouse and keyboard. I know you guys on staff prefer KB+M, but this genre of game attracts people who play on controller and tons of people(myself included) will stubbornly refuse to play this type of game with KB+M. Originally posted by Rinaldus:Please take the time to work on controller support. Press once to dodge, double press to roll, hold to sprint and hold modifier (Default Left Shoulder) and press to jump. By default Dodge, Roll, Sprint and Jump are all on Face Button Bottom (X on PS controllers, A on Xbox controllers). Navigate to them and set them as you like. Both Jump and Sprint can have dedicated buttons, but you have to enable them first via gamepad settings. ![]() Please try connecting with a USB if you are experiencing issues.ĭedicated Buttons on Controller for Jumping and Sprinting: Several users reported their controllers working only while wired. Good way to check, if your key inputs aren't working at all enable Raw Input, and if camera is spinning uncontrollably, disable Raw Input. Xbox controllers for example need it off. Certain controllers such as PS5 controller require this setting be turned on. ![]() Inside the gamepad settings there is a "Raw Input". Raw Input for Controller (can cause camera spinning or disabled inputs): Right click game in your library, navigate to Properties then to Controller. After further testing we found that "Gamepad with Camera Control" works the best. Controller is supported and for the most part works well, but we've noticed your feedback and are working on a more extensive overhaul of the systems to ensure higher quality.īelow you can find common issues and their fixes: We noticed some people having issues setting up a controller.įirstly, it is our recommendation to at least give Keyboard and Mouse a try (we understand people may find this unorthodox, but the implementation makes use of the naturally more responsive nature of KBM). ![]()
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